GitHub - r2123b/Load-Mp3-into-Audioclip: instead of UnityEngine.WWW class, load .mp3 file by NLayer, which is cross platforms (Windows, Mac OS, Android, and iOS)
![Preload Audio Data & How Unity Decides Which Audio Assets to Load to a Scene | by Made Indrayana | Double Shot Audio | Medium Preload Audio Data & How Unity Decides Which Audio Assets to Load to a Scene | by Made Indrayana | Double Shot Audio | Medium](https://miro.medium.com/max/1400/1*XwCsaV_EqTdyNMSbRNFr7w.png)
Preload Audio Data & How Unity Decides Which Audio Assets to Load to a Scene | by Made Indrayana | Double Shot Audio | Medium
![Preload Audio Data & How Unity Decides Which Audio Assets to Load to a Scene | by Made Indrayana | Double Shot Audio | Medium Preload Audio Data & How Unity Decides Which Audio Assets to Load to a Scene | by Made Indrayana | Double Shot Audio | Medium](https://miro.medium.com/max/776/1*9ab16bxDbU8KmxaxDbZDaw.png)